AI Insights · Timothy · October 2021
Top 5 Entertainment Mascot Games: US Performance in Q3 2021
Discover the trends in downloads, revenue, and active users for the top 5 entertainment mascot games in the United States during Q3 2021.
The third quarter of 2021 saw notable trends in the performance of the top 5 entertainment mascot games in the United States. Here's a closer look at how each app fared in terms of weekly downloads, revenue, and active users.
Disney Emoji Blitz Game from Jam City, Inc. experienced fluctuations in weekly revenue, peaking at approximately $897K in late June and then stabilizing around $670K towards the end of September. Weekly downloads showed a mid-quarter spike, reaching around 35K in the week of July 19, before gradually declining to about 16K by the last week of September. Active users saw a slight decline from over 262K at the start of the quarter to around 240K.
Angry Birds Dream Blast from Rovio Entertainment Oyj maintained consistent weekly revenue, hovering around $430K, with a peak of $458K in late August. Weekly downloads were relatively stable, with minor fluctuations, peaking at 17K in early July and then tapering off to around 10K in late September. Active users showed a slight decrease, starting at approximately 339K and ending the quarter at about 317K.
Funko Pop! Blitz from Eastside Games saw weekly revenue mostly in the $60K to $70K range, with a slight dip to $54K in early September. Downloads saw an initial drop to around 5.5K in mid-July but rebounded to about 11K in mid-September. Active users remained relatively stable, fluctuating between 41K and 49K throughout the quarter.
Angry Birds Match 3, also from Rovio Entertainment Oyj, had weekly revenue ranging from $60K to $70K, with a peak of $70K in early September. Weekly downloads were on a declining trend, starting at approximately 2.7K and dropping to just over 400 by the end of the quarter. Active users decreased steadily from 2.8K to about 1.2K.
World of Peppa Pig: Kids Games from Find Your Fun showed a positive revenue trend, starting at $52K and climbing to around $87K by the end of September. Downloads saw a peak of around 54K in early August, with fluctuations throughout the quarter, ending at about 38K. Active users increased from 119K to a high of 150K in early August before settling at around 124K by the end of September.
These insights are based on data from Sensor Tower, offering a comprehensive look at the performance of these top entertainment mascot games. For more detailed insights, visit Sensor Tower.